STEP 2 ° 2 ° CD Marano di Napoli
class experiment: Vision of Digital Storytelling "THE HAPPY PRINCE. They compared the stories suggested.
each group to play "GUESS WHO AND WHAT IS IN THIS STORY: Guess the words and aunderline and calculate your score.
choosing Brainstorming: Why a prince can be happy? / Sad?
map in the middle of each group for understanding of the text in the precipitate the central topic.
control Class: PPT with a view of history in reading by the teacher. Using flash cards with pictures of objects and characters ahead with "WHAT IS IT? " GAME.
Brainstorming: What is the story? The answers were written on the chalkboard (blackboard).
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